Wikihuman

Computer generated characters have always been a challenge.  Making them look and move like a believable organic beings has taken decades to perfect.  Over the years, the tools and artist have evolved to face these challenges that are only limited to their imaginations.

Yet there is still a challenge that remains hard to crack: Believable Digital Humans.  The Uncanny Valley has become such a powerful way to describe the negative reaction that people feel when something is “almost human,” but not human enough.  When I first tell people that I want to form a group that tackles the issues around Digital Humans, many react with the sense of repulsion.  That is how strong the emotional response is, and why people would rather avoid the subject completely than try and face the challenges.

One of the main issues with creating a digital human is that, because of the strong emotional response based on the Uncanny Valley effect, people often act and react emotionally instead of analytically.  Those actions and reactions are often extreme which makes it very hard to hit the mark.

You should check out the Work in Progress page. I showed some of the images to my wife and she didn’t know they were CG. Great work by their team of artists.


Some other stories from Heated Bits you might want to read: